Course Information

Introduction to Game Art and Design introduces the student to techniques used in the gaming industry. Students will focus on principles used for developing good game design; covering areas that relate to art, history, ethics, storyboarding, programming, and 2D visual theory.

Objectives

Unit 1: Understand basic history of game design
  • Recall the general history and development of gaming, non-electronic and electronic
  • Explain how technology and ethics have affected game development
  • Summarize the current state and future trends in game development

Unit 2: Analyze job readiness in the game industry
  • Recognize the skills necessary to work in the game industry
  • Analyze team structure in game design
  • Execute the documents necessary to enter the game industry

Unit 3: Apply game culture and game play
  • Recognize social game interaction
  • Summarize formal game elements
  • Categorize game theory and genres
  • Execute sample games from selected genres

Unit 4: Produce Game prototypes
  • Exampling game conceptualization including brain storming, sketching, and storyboarding.
  • Execute a game design document
  • Create an original board game
  • Evaluate the board game design using game design parameters

Unit 5: Create 3D assets used in games
  • Execute 3D modeling including polygonal modeling
  • Execute 3D textures and maps
  • Produce two related game levels and a 3D character

Unit 6: Apply 2D game design
  • Recognize a basic 2D game engine interface and correct terminology
  • Illustrate 2D game sprites, actions, events, and sounds
  • Execute 2D games that represent different genres
  • Illustrate 2D game levels

Unit 7: Create 2D games
  • Summarize the development process of 2D game design
  • Produce original 2D backgrounds and sprites
  • Produce an original 2D game using existing game theory and design
  • Critique 2D games

Game Prototypes:

Metroid NES